Although behavior occurs in time, it would be a mistake to reduce the design of behavior to mere manipulation of time (or more accurately, the perception and use of time). In particular, there is a “matching” of behaviors –machine to human -that must occur when designing superior interactions. It is not only time + space + choice but rather time + space + choice + response, where the human choice is reciprocated by time + space + choice + an appropriate machine response that (ideally) fits with human expectation or emotion in the context of that choice or action
Discussing the fundamentals of Interaction Design with a focus on how Visual Designers and Interaction Designers should work together. So naturally I needed to provide a good definition of interaction design in order to frame the conversation.